AI Insights · Timothy · September 2022
Top 5 Disney Games Performance in Australia Q3 2022
Discover the performance trends of the top 5 Disney games in Australia during Q3 2022, including weekly downloads, revenue, and active users.
In Q3 2022, the top-performing Disney games in Australia showcased varied trends in downloads, revenue, and active users. Here's a detailed look at how each game fared on a unified platform.
MARVEL SNAP from Nuverse saw a significant surge in weekly revenue, peaking at approximately $24.4K in late July, followed by fluctuations and ending the quarter at around $4.6K. Weekly downloads peaked at 8.8K in late July and then gradually declined to 486 by the end of September. Active users increased from 2.3K in mid-July to a peak of 8.3K in early August, before tapering off to 3.8K by late September.
Disney Coloring World by StoryToys Limited maintained a consistent weekly revenue, hovering around $3.5K to $4.5K throughout the quarter. Weekly downloads were relatively stable, ranging from 2.2K to 3.3K. Active users remained steady, starting at 4.6K at the beginning of July and ending at 4.4K by the end of September.
Disney Mirrorverse from Kabam Games, Inc. experienced a decline in weekly revenue from $10.7K in early July to $5.2K by the end of September. Downloads showed a similar downward trend, starting at 6.8K in late June and dropping to 951 by the end of the quarter. Active users also decreased from 10K in late June to 3.3K by late September.
Star Wars™: Galaxy of Heroes by Electronic Arts consistently generated high weekly revenue, peaking at $63.8K in mid-July and ending at $43.8K in late September. Weekly downloads were relatively low but stable, ranging between 1.4K and 2.4K. Active users remained robust, fluctuating between 34.3K and 40.2K throughout the quarter.
LEGO® DUPLO® MARVEL from StoryToys Limited showed a steady weekly revenue trend, starting at $4.3K in late June and ending at $2.0K by late September. Downloads remained consistent, ranging from 1.3K to 2.3K. Active users saw a slight increase, beginning at 3.3K in late June and peaking at 4.3K in mid-September before settling at 4.1K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.